How do you feel about warming the bench?

You know how raid nights go. Sometimes you have the bare minimum of people showing up, and you’re desperately trying to fill spots. And on some occasions, everyone inexplicably shows up at the same time. When you go from barely scraping by with eight or 22 to suddenly dealing with a glut of 15 to 25, obviously somebody’s not making it into the mix. So how do you decide who?

Some guilds simply go by attendance numbers; if you’ve shown up consistently, you’re in. If you just happen to be making an appearance for farm night, you’re out. Some guilds pick based solely on performance in the raid itself; if you’re consistently pulling high DPS and not standing in fire, you’re in. If you can’t find your way out of a poison cloud with a map and GPS system showing you the way, you’re out.

But what do you do when you’re the one being sat?

Pugnacious Priest wrote a wonderful post about the up and downs of bench warming, both as a raider being sat for a fight and as an observer to those filling the bench. As a healer, Pugnacious Priest realizes that spots are limited — if more than the usual healing crew shows up, someone’s going to be sat. And she also pointed out the behavior of those being sat: While some stuck around, others invariably wandered off at some point during the evening.

What struck me about her post, though, was the way she quite eloquently expressed the troubles with being sat. If raiders show up, they want to raid. Nobody shows up to sit out. People set aside time specifically for raiding, and if they aren’t raiding, well, why did they log on in the first place? Some farm, others run around in circles, still others alt-tab out of the game, and some leave the game and voice chat entirely. It’s the latter group who are the problem. If they are needed, how is anyone supposed to let them know it’s their turn?

My guild is pretty lenient with sitting, for the most part. While everyone really, really wants to be there for progression fights at the start of an expansion, interest wanes. But anyone who is sat at the beginning of the evening will eventually be rotated in over the course of the evening; raiders are asked if anyone would like to sit for a particular boss. I’ve sat on several occasions, voluntarily — frankly, if I don’t need loot off of a boss and there’s another raider who does, it doesn’t seem to make sense for them to warm the bench while I’m stabbing a boss for no reason.

As Pugnacious Priest pointed out, it’s all about the attitude. She suggests sitting players not like they’re being punished for an indiscretion but in order to be helpful and let someone else in. That’s about how my guild approaches it, too. We’re pretty good about swapping for various bosses with little to no delay in actual raiding. Players who are sat know that they could be called at a moment’s notice, so they stay close by. As for me, I’ve got a dual monitor set up, so I just alt tab out of the game and poke around the internet or work on an article until my name is called.

How does your guild handle sitting players? Is there a strict policy involved, or is it a painless process? Are you one of the ones who’s OK with sitting out when needed, or do you feel you need to be in raid all evening long at the expense of other players? Does sitting out feel like a punishment to you or a welcome break from the raid insanity of the evening?

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Benediction

For a priest, it represented the ultimate in weapons, a staff designed to assist with the greatest of healers or the darkest of shadowy specters. For others, the staff was a signal that the healer they’d just run into was one of the few and highly skilled, capable of keeping them alive in the darkest of situations. Though epic in quality, the staff Benediction was akin to a legendary in stats and appearance. Clicking on Benediction wouldn’t give you wings or turn you into a mount; instead, the staff transformed into Anathema, a completely different staff with a completely different set of stats.

There has never been another weapon released with Benediction’s glimmering golden model or with Anathema’s dangerous silver spines. Benediction is no longer obtainable in game; it was removed when Cataclysm was introduced. But for players in vanilla WoW lucky enough to get the appropriate quest drops, Benediction represented the best of the best in healing staves for the majority of the original iteration of the game. Others looked at the weapon with awe, but the lucky priest who wielded it knew there was more to the staff than a set of killer stats.

Benediction may have been a brilliant weapon, but its origins were stained with the blood of thousands of innocents.

Once upon a time in the days before World of Warcraft, there was a plague that swept across the kingdom of Lordaeron with deadly swiftness. This plague, the plague of undeath, was spread through the distribution of tainted grain to the various towns and hamlets. Once the grain was ingested, those who were unlucky enough to eat it would die — but the horror didn’t stop there. After death, the dead would be raised back to life, a tool for the rising armies of the Scourge.

Prince Arthas Menethil was sent to investigate the reports of this strange sickness, along with Jaina Proudmoore. The two discovered the grain plot and the man behind it — the necromancer Kel’Thuzad. Though Arthas slew Kel’Thuzad, the tainted grain had already been distributed to the various cities of Lordaeron, including its largest, Stratholme.

What followed next was a bloodbath, but it wasn’t at the hands of the Scourge. Prince Arthas, determined to halt the spread of the plague, ordered the Knights of the Silver Hand to purge the city before the plague had a chance to spread. Uther and Jaina refused, and Arthas disbanded the Knights of the Silver Hand and set about the task himself with those few that followed his orders. The citizens of Stratholme were systematically murdered, whether they had tasted of the tainted grain or not.

And not far from Stratholme, high on a hill, a lone priestess stood, desperately trying to heal those who fled from the carnage. Hopelessly outnumbered, she valiantly stood her ground until at last the waves of Scourge risen from the fallen peasants she tried so valiantly to save took her life as well.

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4 best Blizzard customer support videos

Blizzard is a fairly tech-savvy company. You can tell on account of this huge, massive game it runs. More importantly, though, Blizzard maintains a fairly robust online presence even outside of the game. It even keeps a fully stocked, awesome YouTube channel dedicated to Customer Support.

The thing you might not realize about the videos is that they’re awesome. I don’t just mean that in the sense that Blizzard is putting good information out there; the videos themselves are well crafted, lots of fun, and brilliantly narrated. I’d like to make sure you’re not missing out on any of the cool stuff. So let’s review the best Blizzard support videos available on YouTube.

Item Restoration

The Item Restoration video above is probably my favorite video. It introduces the new Item Restoration service, which is a huge benefit all its own. The narrator really grabs this subject by the horns and runs with it. Of course, the shocked worgen is equally awesome, and I spent the day making my own shocked worgen face at myself in the mirror.

Are you considering using the Guild Services? Are you tired of your old Firefly joke name and now want to trade up to a hip new Supernatural guild name? Or maybe you want to jump realms to start over in a new realm. That’s what Guild Services is for. This video will walk you through the requirements, the process, and what it takes to get it done.

One of the most frequent questions I encounter is what someone should do after being hacked. I can nearly set my watch by it. You could blow your mind pondering how many people still haven’t put an authenticator on their accounts. So, people still get hacked.

This quick video spells out your steps after your account has been compromised. This is a video that you absolutely should keep in mind. If the unthinkable happens to you, start here.

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War Banner is three abilities in one

War Banner is one of the abilities I was most curious to play with on the beta — so curious, in fact, that I stayed up to level to 87 once the latest patch fixed my constant crashing issue. The downside to playing six warriors on the beta is that none of them levels very fast. However, now that I have the ability, I have to report I find it very interesting.

The interface is very familiar if you’ve ever had a shaman, since it’s similar to the totem interface. Mouse over the War Banner, and you can select one of three banners, the Skull, Demoralizing or Mocking Banner. The banners are currently designated as totems in game, but all three have a far more limited duration. On the plus side, all three can be Intervened to, so placing one at a distances means you can use it to get distance for a charge or otherwise move around the battlefield. The banners do not share a cooldown aside from the global cooldown; I dropped each banner one after the other to test them out.

At present, Skull Banner increases critical damage of any party or raid member within 30 yards by 20%, lasting 10 seconds with a 3-minute cooldown. It’s the handsome yellow banner in the screenshot above. Mocking Banner taunts mobs within 15 yards of the banner to you, forcing them to attack you for 6 seconds. It lasts for 30 seconds, making it the best banner to drop if you intend to use it for Intervene. Finally, Demoralizing Banner reduces all damage by every enemy in range (30 yards) by 10% for 15 seconds. Since each banner has a 3-minute cooldown, you can choose to stagger them out or drop them all one after the other, depending on your need.

The banners themselves look pretty cool, although they seem to have a tendency to float over the ground rather than sink into it. Time will tell if they become beloved additions to the class, but right now I’m fairly enjoying them just for novelty and using them to creatively mess with mobs.

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Neutral elements and goldfish

Each week, WoW Insider and Mathew McCurley bring you a fresh look at reader-submitted UIs as well as Addon Spotlight, which spotlights the latest user interface addons. Have a screenshot of your own UI that you’d like to submit? Send your screenshots along with info on what mods you’re using to readerui@wowinsider.com, and follow Mathew on Twitter.

What do you get when you cross readers with UIs? Reader UI of the Week, of course. Want to show off your own interface creations? Send an email, screenshots, and anything else you’d like to readerui@wowinsider.com, and you might see your submission right here. That’s totally awesome.

This week’s discussion is all about Alvala and a changing multi-spec setup that eventually had to accomodate the healer lifestyle. With a flair for keeping things neat and tidy, as well as introducing neutral elements that span each class, spec, and role for every character, Alvala has created a UI that works for pretty much anything she can think of with room to grow.

I don’t want to spoil the surprise, but at the end of the article today, I talk about how much I like the little WeakAuras goldfish that Alvala has on her UI. It’s pretty much one of my favorite things. Must have caught me at a good time, little goldfish.

Default raid frames come recommended?

A day I had not anticipated for some time is coming true at an alarming rate. With just a few small tweaks that will definitely be coming with the popularity of the Raid Finder, the default Blizzard raid frames will come recommended by me and my addon ilk. Players now are using the Blizzard frames by choice, and for the most part, they are as solid as they come. While not the most feature-rich frames out there, what comes with the basics is good enough for what Blizzard intends the casual player to use, and that’s a good thing.

Mouseover macros make good UIs great. Alvala knows this and built the healing portion of the UI around the use of mouseovers. If you’ve never used a mouseover macro, let me break down the basics for you: target=mouseover lets you cast spells based on the character your cursor is currently hovering over rather than your actual target. Mouseover macros are one of the cornerstones of the Vuhdo/Grid/default frames addon genre and can greatly enhance your play experience.

There are two ways you can go about making simple mouseover macros. First, you can bind the spell to your action bar as a macro such as

/cast [target=mouseover] Intervene

This macro, when pressed on my action bar, will attempt to Intervene whatever target my mouse is currently over. This mouseover also applies to unit and raid frames, allowing you to hover your mouse over the target to be dispelled or healed and press a button to do an action on them.

The second albeit a bit more complicated way to make mouseover macros is using something like:

/cast [target=mouseover,help] Holy Light; [help] Holy Light; Holy Light

This type of mouseover macro works in a different way, allowing three spells to be chosen or cast based on different parameters. What this macro is saying is if I have a mouseover target that is a friendly ally (“help”), when I press the button, it will be Holy Light. If I have just a target that is an ally, it will also cast Holy Light. Finally, if I have no target or a mouseover target, the button will still just cast Holy Light on whichever is the default “no target” target, usually yourself.

See if you can make some nifty mouseover macros for your new healing UI and get the most out of your Blizzard raid frames.

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fantastic fan art by Ginny Higerd

Yeah, then if I want to go into serious detail coloring work (because I hate myself), I turn down the ink layer and color it like I’m some next Van Gogh … TL;DR: It’s harder than hell, and I’ve been teaching myself for over 10 years or better using Photoshop only. God help me.

What’s your favorite subject to draw? Any particular race or class or lore figures?

My main Tsunomi is my favorite character to draw. She always has been, and since I have an unhealthy relationship with tier 8, that’s generally what I enjoy drawing the most besides basic Warcraft. However, I love doing Warcraft crossovers, and my favorite so far as been Kingdom Hearts/Warcraft. I’ve had one of those pieces colored by Warcraft colorist Tony Washington, and it’s just so much fun to think of alternate reality stories for my toons and others.

But I’ve been drawing Warcraft so much that people tend to get snarky and ask if all I can draw is WoW. That’s when I usually flip my table/desk/tablet, storm off for about an hour, stuff my face with Stephen Colbert’s Americone Dream, then come back and politely tell them, “No, but if Warcraft art pays my bills, that’s what I draw.”

Do you have any advice or suggestions for those who would like to draw, too?

Advice? Hm. I’ll try to keep this part short, since I’ve already bombarded half your reader base with enough Wall Text Crit to down three Deathwings in heroic mode, but …
Don’t trace. I know you might be starting off drawing, or things just end up too hard to keep working on. Don’t give in. It’s OK to have references to eyeball, but you can’t teach yourself if you just trace your work.
Anime isn’t everything. Oh, Christ, if my art teacher could read this now, she’d probably slap the crap out of me. That’s all she ever told me, and I never listened. I regret not trying to branch out past that in high school. As my art improved in the last three years, my style has quite seriously leapt away from it, and while I still enjoy anime/manga in general, it’s not everything.
Keep trying. Always keep trying. If it sucks, draw it again. If it still sucks, keep drawing. Who cares? Just keep going.
Critiques aren’t the end of the world. I agree that a lot of people out there generally do not know how to properly critique art work and come off as huge assholes. That doesn’t mean you should turn your nose away from people who want to help. Sometimes they’re simply offering advice. Whether or not you agree with it is one thing, but don’t belittle people publicly about it. It makes you look like a jerk, too.
Anything else you’d like to add?

Huh? You’re still here? Why are you still here? I told you everything I know! I don’t know anything else! Please don’t beat me, Anne! I told you that Johnny was mooching bribes off Ben! I didn’t hear anything else!

I mean, thanks for interviewing me. It’s been a real pleasure, and I hope everyone enjoys my work!

Thanks for sending in the submission, Ginny! Let us know if you happen to whip anything else up!

If you’d like to see more of Ginny’s Warcraft work, as well as other pieces in her collection, check out her page on deviantART. And if you do fanart and you’d like to be featured on a future World of WarCrafts, drop us an email and let us know!

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Kicking off March with Warcraft themed cakes

I have a love/hate relationship with Warcraft cake submissions. On the one hand, I love seeing the creativity put forth and the stylish efforts of confectionary art. On the other, they make me want to bake things, and while I enjoy baking things, I don’t eat sweets often enough to warrant making a full-sized cake! Oh sure, I could ask my Dad to devour it, but even he has his limits as far as cake consumption goes.

… not to mention that cake submissions make me kind of hungry, especially when they look as tasty as the cake pictured above. Sara Bryant posted this cake on Reddit a while back and then decided to submit it to us as well. But that’s not all we’ve got for you today. We’ve also got a couple of sets of perfectly adorable cake toppers, including one from a name you’ve heard on the site before. Check out the gallery, and meet us after the break for more goodies!
Gallery: World of WarCrafts: WoW-themed cakes
The druid cake is awesome, but how did it come together? Sara filled us in on both the idea and the process.

“For Christmas, my husband gave me a KitchenAide mixer, so I’ve been making all kinds of goodies,” Sara explained. “A few days before my birthday, I started doodling little druid pictures (she’s my main/raid leader). At the time, I had no idea how I was going to get a picture onto the cake — I’ve never really decorated cakes before. I drew a larger picture with the help of my character! She sat ever so patiently while I drew her.

“I then googled and found a really great tutorial on how to do a frozen buttercream transfer. I’d never heard of it before, but I thought that that would be a good idea to try instead of drawing it directly on the cake in case I messed it up. I went to the grocery store and found black frosting in a tube with little applicators you could screw on.

“I taped my drawing onto a large cutting board and taped a layer of wax paper over that,” Sara continued. “I traced the drawing in black frosting (which seemed to take forever!) and filled in the smaller spots (teeth, mouth, eye markings). I mixed some of the buttercream frosting I made with some of the black frosting, to fill in the rest of the bear with a greyish-white color with a Ziploc bag that I snipped the corner off of instead of buying some pastry bags. Then I smoothed it over to make sure it would be filled in and put it in the freezer over night. The next morning, I baked the cake, waited for it to cool, and frosted it with some pink strawberry frosting — I wanted it to be girly! A few hours before two of our friends came over (both in my guild), I took the frozen design and peeled off the wax paper and set it on the cake.”

A cool method of cake making to be sure, but how did the guests like it? “My husband and two friends thought it looked awesome!” she said. “I was actually pretty surprised myself at how cute it was. I sent a picture to my mom and brother (who both also play!), and they really loved it as well! It’s not perfect, I saw some ridiculously amazing WoW cakes, but I honestly think I did a cute job. I’ve already gotten a request from one of my friends to make him a WoW birthday cake as well. Practice makes perfect!”

More importantly, how did it taste? “It was delicious!” Sara said. “Who doesn’t love chocolate and strawberry! Although I must say, I cut the first piece and I was a bit sad for a few seconds that such an adorable druid was going to get eaten … Until I tried it, it was so yummy!”

Now I really want strawberry and chocolate cake myself, come to think of it — thanks for the submission, Sara!

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Suggestions for drama

Some people cannot be appeased. Some actually enjoy causing drama, as weird as that may sound, and she seems like she might fall into that camp.

I wouldn’t take her behavior personally or her criticism to heart. If you heard the same from others in the guild, then maybe she has a point. But if she’s alone in her dissatisfaction, then most likely the problem rests with her and not the guild.

I’ve known people like that before, and I’ve had them as guild members in the past. You dodged a bullet by declining to offer her a leadership role. In my experience, those who want to be promoted that desperately are often exactly the people that should never be officers.

A forum isn’t the answer

I’m a firm believer in communication between officers and members of all kinds. Members should always feel like the officers are willing to hear them out when they have a complaint or a suggestion. We often run our guilds undemocratically. Most guild leaders and their officers make decisions without calling for a guild-wide vote. Thus, it’s important that members know we respect their needs and opinions.

That said, I think designating an official suggestions forum is a bad idea. If it’s empty, it makes it seem like no one cares about the guild. If it’s full of complaints or of suggestions that the officers have nixed, then you’re creating an area of your site that will horrify new recruits. Members who are drama-prone will flock to it and use it as an excuse to stir up trouble. There are just too many ways it can all go terribly wrong.

Instead, encourage your members to talk to officers when they have ideas. Make sure your officers are available for that kind of conversation. Then post about those conversations, when appropriate, in a private officers’ forum. That way, all of the officers will have a better understanding about how the community feels on certain issues.

Every once in a while, you could create a thread asking for suggestions, but I wouldn’t dedicate an entire forum to it. It’s just asking for drama.

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A clash over Battlegrounds

The vowel that’s not in team

It’s an attitude that raises red flags — I need you to help me, but I won’t help myself. That behavior just won’t fly. It goes beyond gaming and extends to any situation where you have to work with others.

Your priest sounds like someone who doesn’t understand that. She’d rather blame others instead of looking at what she could do to help the team and herself. Until she gets over that attitude, she’ll never be able to contribute. And she’ll likely drag everyone else down if you let her.

Put it on paper

It’s exactly for these types of situations that guilds should put their policies in writing — policies that all new members should understand and agree to. I realize it’s annoying to formulate these guidelines and type them all out. For a casual PvP guild, it probably never seemed necessary. However, it really does help prevent drama.

All it would take with your problem priest is a policy stating, “Players who show a lack of teamwork, preparation, class knowledge, or motivation to improve may be placed on the standby list or banned from future RBGs.” Then when someone like her comes along, you point to that statement — and they have no ground to stand on.

Hopefully, you won’t have to invoke this clause very often. You can also make it clear, in plain English, that your guild is willing to help players, but only if they are willing to learn.

Stating consequences

Putting this player on standby was the right move. However, in the future, I’d recommend stating consequences before you act. Allow the player to make a decision. By reacting the way that you did, you caught her off-guard. Thus, her reaction was more heated than it might have been otherwise.

It would have been kinder and easier on you if you had told her up front if she doesn’t practice in BGs with you that week, you’re going to put her on standby. That way, she has a choice, and she can’t complain when her choice has precisely the consequences that you told her.

She hasn’t done anything to warrant an outright gkick that I can see, but keep her on a short leash. If she starts throwing tantrums in guild chat, that would be high time to ask her to leave the guild.

Until then, my advice is to extend an invitation to help her improve. Keep her benched till she accepts that help and shows that she’s motivated to learn. One way or another, the situation will work itself out.

/salute

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The heaviest vehicle players can build

Workshops
Both attackers and defenders have access to vehicles in Wintergrasp. They are the only practical way to destroy walls and towers, so they are of the utmost importance. There are six Goblin Workshops where vehicles can be acquired: 2 inside the Fortress for defenders, 2 at the south end of the map that belong to the attackers, 1 in the east that is neutral, and one in the west that is neutral. The neutral Workshops are captured by having enough players of your faction near the flag, like the towers in the Eye of the Storm Battleground. The more Workshops your team has, the more vehicles they can bring on the field.

A lot of the battle in Wintergrasp revolves around the east and west Workshops. If the attackers have both Workshops and are pressing on the Fortress with a full compliment of vehicles, it’s very difficult to stop them. The defense really needs to take one or both of these Workshops to have a shot at winning.

Vehicles
As well as weapons and cannons, there are currently 3 types of vehicles available to players in Wintergrasp. To gain access to them, you need to earn rank by killing enemy players and guards.

Catapults – These are relatively small one-man vehicles which move at about the same speed as an epic land mount. They have a medium range Plague Barrel which damages structures and creates a toxic cloud that damages enemy players. Catapults also have a very short range Flame Breath for burning anyone who gets in their way. They don’t have as many hit points as other vehicles, so they go down quite quickly when they come under fire.

Demolishers – The Demolisher holds one pilot and two passengers, who are able to cast certain spells from their seats. It throws boulders a long range and has a battering ram, both of which are good for smashing walls and buildings. Demolishers are slower than Catapults but they have more hit points.

Siege Engines – The heaviest vehicle players can build in Wintergrasp is the Siege Engine, which accommodates a driver, a gunner, and two passengers. Their main attack is a ram that does good damage against structures, as well as knocking players back. Siege Engines also have a long-range cannon manned by a player in the gunner position. Passengers on the Siege Engine aren’t able to cast, but they can’t be targetted either, so it’s a fairly safe place to take cover when you’re in trouble.

Although there were some flying vehicles in the beta test for the expansion, they were removed before release.

Weapons
Rocket Propelled Goblin Grenade Launchers (RP-GGs) can be picked up near a friendly Goblin Workshop. These hand-held devices have a decent range and are well-suited for taking out enemy vehicles. You can carry 5 rounds, and can also use them while riding a Demolisher, which actually extends their range. The RP-GGs take a long time to fire, so hitting things with them takes a little practice.

Defence can man cannons on the walls and towers of Wintergrasp Fortress to bombard the attackers as they approach. The towers to the south of the map also have cannons on them.

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